![]() ![]() Speed: If you have individual ships in the fleet that are much slower than the rest of the fleet, they will drag down the speed of the whole fleet, and you want them out. When mixing ships, the stats to look out for are: Close escort should be managed by some cruisers and destroyers with the transports, the MAF is a separate force with older battleships and battlecruisers which you assign to shore bombardment, and send in to fight if the enemy manages to sneak into combat with your transports.Ĭommanded by a rear admiral, a six ship fleet has 2-3 capitol ships and 3-4 escorts.Ĭommanded by a vice admiral, a twelve ship fleet with 4-6 capitol ships and 6-8 escorts.Ĭommanded by an admiral, an eighteen ship fleet with 6-9 capitol ships and 9-12 escorts.Ĭommanded by a grand admiral, a thirty ship fleet with 10-14 capitol ships and 16-20 escorts. Marine Amphibious forces - Shore bombardment and remote escort fleets. Of course, the AI barely bothers with subs. They also build fairly fast, so you can wait until fairly late before starting a crash build program. If you're having trouble with subs and the enemy has little surface firepower, send out fleets of CVEs with destroyer escort. Surface raiding groups: Fleet groups with BCs and (preferably) CA escort to go out and sink convoys and harass enemy ASW groups (you'll want to avoid extended engagements though) - these are usually a waste of resources, but if you've got the ships and you've defeated the enemys navy.ĪSW groups - the best ships for ASW are carriers and destroyers (which are even better with ASW naval brigades). For surface action groups they aid positioning. Here you'll preferentially want CA escorts, followed by CLs and DDs.ĬVEs can be added to either - however in Carrier groups they serve little purpose but soaking damage. Surface Action Groups with BBs or BCs as damage dealers. There's two main types of surface warfare fleets.Ĭarrier battlegroups where CVs or CVLs are your damage dealers. Heavy cruisers are your best bet allround if you expect the enemy to manage to get in close, of course, CAs are also the most expensive and take more time to build. Light cruisers may the best escorts for defending against air attack (carrier attack), and slightly buffer if the enemy comes near than destroyers. Transports don't belong in combat fleets.įor all combat elements you want at least an equal number of escorts (DDs, CLs, CAs) as you want capitol ships (CV, CVL, CVE, BB, BC)įor escorts, the best escorts is up to your preference:ĭestroyers are cheap to build plenty of and fairly easy to replace, the poor range and low cost means you'll probably want to replace your destroyers as you get new tech. ![]() (You may mix subs and heavy subs with each other.) The first rule of fleet composition is you don't mix any type of sub with any type of surface ship. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |